Mahjong Online

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Mahjong is a kind of card playing but it is usually played by Chinese people. Nowadays, almost of people in the world familiar with mahjong and they try to learn more about this kind of game so that they can be the winner.  Long time ago, if people want to play mahjong they have to meet each other then play together but now there is a new way in playing mahjong. At this modern era, people can play mahjong by using online way. The system is still same but they do not need to meet each other if they want to play mahjong.

In online mahjong we can still play a mahjong but we do not meet any other (the team) because we playing mahjong in machine. While playing mahjong online we can play with so many people whose using an online mahjong game service too. So that we play together but we cannot see the mahjong player. Mahjong is a very unique game so that we really need a high concentration when playing this kind of game. In mahjong the winner will get lots of money but for the people who do not win they will lose their money. People who like playing mahjong is usually become addicted, so that is why we have to be very clever in manage our time when we want to play mahjong online. Because all of people know that mahjong is a very interest to played.
There are so many types of mahjong, but the most favorite is solitaire. It is a very interesting game. People will never aware that they have spent so much time in playing this game.  And the other is the game which is like a real mahjong. It is usually need much money so they usually use their credit card when playing this game. In online mahjong we do not use cash money. We use electronic money.
You must be very interested on this game, right? If yes, the most important thing that you must be very careful is about the time and the money management because if you cannot manage them all very well, you will lose anything that you have.  A game is good for refresh our mind after work hours in case if we can manage everything well. So, if you need something new in playing mahjong you may choose this one of game and enjoy your mahjong time.

Call of Duty: Ghosts will come to PlayStation 4

PlayStation Call of Duty fans can rest easy, with confirmation that upcoming first-person shooter, Call of Duty: Ghosts will be coming to the PlayStation 4.

Despite the official announcement for the game coming months after the unveiling of the PlayStation 4 hardware, Activision listed only unspecified next-generation consoles as being in development.

Fielding a question from a fan on Twitter, the official Infinity Ward account responded, “we’ll be releasing #CODGhosts on both platforms #PS3 #PS4”.

The news should come as little surprise, given that previous Call of Duty games have launched simultaneously on both the Xbox 360 and PlayStation 3, though fan confusion is understandable, with neither Amazon nor GameStop currently listing a PS4 version of the game. As part of its Xbox One announcement held earlier this week, Microsoft revealed that it had once again secured timed exclusivity on downloadable content for Call of Duty: Ghosts.

The latest game in the hit shooter series is being billed as having a more emotional storyline, is being built on a new game engine, and will be written by Traffic and Syriana author Stephen Gaghan. The game is set to release globally on November 5 this year on the PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.


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Wii U version of Deadpool game outed in retailer listing

Marvel action game Deadpool may be coming to the Wii U, according to a recent listing on the Amazon Canada website.

The Deadpool game was first revealed by High Moon Studios during a Comic-Con panel last year, and was confirmed only for the Xbox 360, PlayStation 3 and PC platforms.

The Amazon product page suggests a Nintendo Wii U version of the game may also be in the works, with the product showing an ESRB rating of Mature (17+) and an expected release date of December 31, 2013. No additional information is available. If true, the date may simply be a placeholder, with retailers often listing the last day of the year when no confirmed shipping date already exists.

An Activision representative confirmed to GameSpot AU that a Wii U version of Deadpool will not be launched in Australia, but was unable to comment on other territories. The publisher previously announced several preorder bonuses for fans, including extra in-game content and credits on specific Marvel graphic novels.

The Xbox 360, PlayStation 3 and PC versions of Deadpool will launch on June 25 this year.


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StarDrive Review

Zero Sum Games’ StarDrive seems like an extremely promising 4x strategy game at first glance. It has many things going for it: you can zoom out the camera to an almost omnipresent degree, design your own classes of starships, and take direct control of an individual ship and fly around with the keyboard. Unfortunately, many issues squander the game’s potential and make it feel unfinished.

StarDrive is a turn-based 4x space game, but each turn is just a fixed number of seconds of real time at normal speed. In certain aspects, StarDrive resembles the Galactic Civilization series: you colonize planets, build structures on each colony’s tile grid, design spacecraft, meet with and spy on other races, search for artifacts, and so on. Each planet produces a certain amount of resources based on its starting stats and how you manage it. Production, food, and population can be stockpiled or transferred between planets via freighters. So it’s possible to create agricultural planets that feed industrial planets, which in turn can ship “production” to help other colonies complete building projects.

StarDrive offers several automation options to help fulfill your galactic empire aspirations. For example, you can click on the colonize button on unclaimed planets to send the nearest available colony ship to that world (it will order a nearby planet to build one if you don’t have any such ships). Additionally, governors can be assigned to each planet and given orders to focus on things like research or industry. Also, the empire’s shipyards can be ordered to commission freighters as needed. These options can be helpful, but you should personally build subspace projectors, the platforms that create space highways. These are costly to maintain, and the AI’s grandiose infrastructure projects can bankrupt you.

Like many other games of its ilk, StarDrive allows you to design your own ships. Based on the technologies researched by your civilization, you can choose a hull type and place various modules on it. Each ship has a grid divided into engine slots as well as internal and exterior slots and a slot located between the interior and exterior of the ship. Every design is going to need engines, some sort of bridge, and a power source and power conduits. In addition, you can add various weapons, armor, and shield types as well as extras like fighter bays, ordnance storage, ordnance fabricators, sensors, and space for colonists. Weapons have a firing arc, so they need to be carefully positioned. Designing “invincible” battleships is enjoyable, but the design interface is unforgiving: one wrong click can replace large swaths of carefully designed power conduits and armor with a missile turret that you intended to place one grid away.

While designing spaceships is a major selling point of StarDrive, diplomacy is more interesting. For starters, the other civilizations have a lot of character. The emissary of the plant-like Pollops plays music from a sonoboard that also shoots out synthesized sunlight, the Samurai Bears of the Kulrathi shogunate greet you with a haiku, and the Lovecraft-inspired Ralyeh Devoted patiently explain the need to destroy everything in the universe for the benefit of their elder god. Additionally, diplomacy is deeper here than in many strategy games. Instead of giving your relationships a simple numerical value, each faction has different levels of trust, anger, and fear toward your civilization. If other factions trust you, then they’re more likely to agree to proposals like alliances or forming a federation, which annexes their empire through diplomacy.

On the other hand, doing things like colonizing a system other factions have staked a claim to, sponsoring rebellions on their planets, or offering them insulting trade deals can lose their trust and make them angry. Finally, fear represents their respect for your power. If other civilizations are angry and unafraid, then you can expect war. Opportunistic allies, tempted by easy conquests, may betray you. Sadly, it’s too easy to accidentally declare war on your allies by clicking on that option in dialogue. Such a drastic action clearly needs a confirmation box.


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Ubisoft fires another Assassin’s Creed producer – Report

It appears that Assassin’s Creed creator Patrice Desilets did not leave Ubisoft alone yesterday. The developer claimed on Twitter today (via Polygon) that Ubisoft also fired Assassin’s Creed producer and co-worker at THQ Montreal Jean-François Boivin.

“Thinking of my good friend and producer @JFBoivin who also got fired yesterday,” Desilets wrote. “I’m sharing your support with him…”

According to his LinkedIn page, Boivin joined Ubisoft in 2005, when he served as project manager for Star Wars Lethal Alliance and Splinter Cell Essentials. In May 2006, he became a production manager at Ubisoft, overseeing development on Assassin’s Creed and its sequel.

In 2009, Boivin shifted to an associate producer role at Ubisoft, where he managed and led a multidisciplinary team and shipped Assassin’s Creed: Brotherhood. He left Ubisoft in 2010 to begin work at THQ Montreal on an all-new IP.

Ubisoft purchased this studio and its games during the THQ bankruptcy auction for $ 2.5 million. Desilets claimed yesterday that Ubisoft fired him without merit. In a statement sent to media, he alleged wrongdoing on the part of Ubisoft and said he plans to fight back.

“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft,” Desilets said at the time. “I was notified of this termination in person, handed a termination notice, and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.”

“This was not my decision,” he added. “Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”

An Ubisoft representative was not immediately available to comment.


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Top Five Skyrim Mods of the Week – Tardis Travels

May 4, 2013 9:00AM PDT

Sarah Lynch

By Sarah Lynch, Associate Producer

This week Seb and Cam hob aboard the Tardis to travel through time and relative dimensions in Skyrim. Also, they build a shop.

Sarah Lynch

By Sarah Lynch, Associate Producer

When not busy curating her novelty t-shirt collection, Sarah can be found shouting endless streams of nonsense into the great void of the internets. Greatest life achievement: finally having her very own crocheted Link hat.

Conversation powered by Livefyre


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Don’t Starve Review

Like in any extreme survival situation, the early moments of Don’t Starve’s grueling-yet-fascinating struggle to stay alive are electric. Suddenly the clock is ticking. Confidence is high as you first explore a vast open-world wilderness teeming with danger. From trapping a rabbit for the first time to crafting an axe to chop precious firewood before nightfall, every minor accomplishment that keeps you ticking is immediately gratifying. But as the days draw on and dodging death’s icy grip gets harder, the rigors of this unflinchingly brutal roguelike adventure chip away at your patience.

Don’t Starve casts you in the unfortunate role of Wilson, a scientist who has been mysteriously transported to a strange and deadly world by a demon-gentleman. With little more than a quick greeting, your adversary vanishes, and you’re left alone to figure out how to stay alive. Story and dialogue are pretty minimal, aside from a few encounters in the super tough adventure mode, which is accessed by first locating a portal hidden in the randomly generated survival mode world. The hands-off nature of the story is a strength, allowing the heavy atmosphere and outstanding visual design of this grim land draw you in. There’s little time for dalliances anyway. A great many things in the game’s eerie world are out to kill you from the get-go.

Survival doesn’t come easy, but there’s an undeniable thrill to the challenge. Your first few minutes of exploration hinge on harvesting whatever basic resources you stumble upon: a few twigs, some flint, rocks, a handful of grass. Collect enough of these raw materials, and you can make an axe, a torch, rope, a spear, and other crucial tools that increase your chances of survival. Don’t Starve’s deep resource harvesting and crafting system brings previous open-world games like Minecraft and Terraria to mind, and it’s one of the game’s strongest hooks. Figuring out how to put each item you collect to good use is a fun process of experimentation. Basic items are relatively easy to cobble together with minimal materials, though creating science and alchemy stations also pushes you further down the crafting rabbit hole by unlocking tons of more elaborate item recipes to pursue. Of course, staying alive long enough to build everything is another story.

Dangers are frequently stacked against you in inventive and sometimes frustrating ways. Exploring, scavenging, harvesting resources, and building are best done in the day. Without a torch or a campfire to provide illumination when night falls, you will be torn to pieces by the demonic creatures that roam the darkness within seconds. Building a fire isn’t enough either. You have to have enough wood or other fuel sources to keep it lit throughout the night, which creates a constant state of near panic every time the twilight phase of the day/night cycle arrives. Getting caught without the necessary ingredients for a fire or ample burnable materials to last the night spells instant doom.

Changing seasons also usher in new problems to tackle. Live long enough, and winter rears its frosty head, bringing subzero temperatures that cause you bodily harm if you venture too far from a heat source. Admittedly, these interesting wrinkles add depth and additional difficulty to the already challenging survival mechanics at play. They sometimes tip the scale too far, however, particularly given the plentiful supply of other potentially life-ending obstacles thrown in your path.


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